![]() ![]() It is not a catch-all flair for jokes and satire.ĭon't spam /r/WarThunder. individual screenshots or minor discoveries. The DATAMINE flair is for substantive datamining posts.It is intended only for official War Thunder news from Gaijin sites and sources. Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. ![]() Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. Players will easily hop from one vehicle to another using the War Thunder Controller only. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. The best grade aluminium alloys and stainless steel will be used to make the War Thunder Controller very durable. Finally console players will get the means to operate all War Thunder vehicles comfortably and precisely even in simulation mode, with no need to remember thousands of button combinations. ![]()
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